poe returning projectiles. Fury Valve lets us scale the number of split. poe returning projectiles

 
 Fury Valve lets us scale the number of splitpoe returning projectiles  Nimis really is a boon specifically

Returning projectiles from Lightning Trap will not hit monsters. A place to talk about POE builds, mechanics and interactions. Fresh Meat Support. if you have space to run it, you probably should. I thought spark would work, but only return at 150 range, meaning you would need to scale duration and projectile speed to get use out of it. HFT builds seem to not be too socket starved, and I. Firing projectiles in random directions turns Kinetic Blast into a skill capable of blanketing the entire screen in explosions boosting clear speed immensely. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. If the source is in melee range. Artillery BallistaReturning Projectiles Support, Returning Projectiles Support . This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. Golden Oil; Buy PoE Currency Cheap. Uniform Return Speed When the projectile reaches max range and starts to return the projectile will slowly accelerate from a standstill until reaching your character, this completely ignores any increases and decreases to projectile speed. Versatility: The use of the returning projectile support instead of Vengeance Cascade showcases the build's adaptability and versatility. ago. EDIT: After playing a bit more with it, I realize that the best thing for damage is. 12% increased AoE gives the skill a radius of 19, 24% increased AoE gives a radius of 20, and 37% increased AoE. reply. After traveling a short distance the. for. Tag: Support, Projectile. . Missing the boss. Server: PC, Xbox, PS. Locus Mine throws mines out in an arc towards your cursor, and fires projectiles at or towards the player character's location. When using hydrosphere with exactly 1 pierce (no chain or fork) and shooting a projectile, it will fire through. It´s unplayable without. (PoE Trial of the Ancestors 3. In Path oF Exile (PoE), the Molten Strike is a mechanically interesting skill that can have good damage scaling. Projectiles Pierce > Fork > Split > Chain according to mark. Cost & Reservation Multiplier: 110% Requires Level 18 Supports projectile skills. Projectiles are entities which are produced by a spell. 00% Requires Level 28 Throws a spectral copy of your shield as a projectile which cannot pierce, and deals off-hand damage augmented by the defences of the shield. Far Shot does not have any equivalent wording. Save. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Level 15. With all those returning projectile shenanigans that Crucible brought, we now live in the time of archers. Attack Damage: 125–165% of base. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. about an unreleased skill) then requirements for a PoB may be waived. 70 sec Critical Strike Chance: 5. If a projectile lasts for an explicit duration like Spark. For a stationary target and using totems, that should keep the returning projectiles damage uptime close to 100%. Projectiles from Supported Skills Pierce all Targets while Returning. Visualization of unit distance in Path of Exile by u/rkiga found here. Buy PoE Currency Cheap. It has fourth priority for projectile behaviors,. Skills gems that create projectiles usually have the Projectile or Bow gem tag. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Returning Projectiles deal 75% less Damage; Can catch up to 30 Returning Projectiles; 40% chance to keep caught Projectiles when firing them by using Whirling Blades; Modified. 3) x 0. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. I have a nice bow with an open prefix that I could add this mod to. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. Pierce - Fork - Chain - Return. Skill functions and interactions. It also doesnt come up in pob at all for me. It does not grant a bonus to your character, but to skills in sockets. -----Stream and social media-----Streaming daily at 11:00 am U. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. Requires a Dagger or Claw. Its possible that deadeye node that chains on ground hit would fall under the same conditions. 26K views 3 months ago #pathofexile #poe2. Tornado Shot is the same as before. Bulk Divine Orbs. All projectiles have a speed, which can be altered by. It causes projectiles to return and pierce all targets while. Only one projectile behavior can be applied each time a projectile hits a target. )Pinpoint Support. 3. -::- 3. Throws a trap that launches a ring of projectiles through the enemy that set it off, dealing lightning damage to them and subsequent targets. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Returning Projectiles Pierce all Targets*Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Attack Speed: 120% of base. This type of build has spiked in popularity after the introduction of the Nimis Ring which makes the Projectiles return to you after expiring or exploding in case of Fireballs. Projectiles from Supported Skills Pierce all Targets while Returning. Raine_Live. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. ago. It causes projectiles to return and pierce all targets while returning. The target it returns from is added to both lists. Buy PoE Currency Cheap. Chaining off hydrosphere will proc secondary skill effects, including Spectral Shield Throw (SST)'s secondary shard projectiles. This build uses i. Cost & Reservation Multiplier: 150%. It costs 2 Golden + 1 Amber Oil. Nimis causes all projectiles fired to travel in random directions and in most cases return to you after they expire. Frost Blades projectiles expire after a certain duration, so speeding them up enough allows the returning Projectiles from Vengeant Cascade to come back and hit the boss again before they expire, effectively doubling your DPS since you hit the target once with the melee attack and once with the returning projectile, something that was impossible. Requires Level 38. POB: build concept is not originally from me (Please see AZsrr Youtube channel). The projectiles end their travel, exploding on top of you. Level: 1–20. 65 sec Critical Strike Chance: 6. Ice Spear is a cold spell that fires projectiles in sequence. Faster/slower projectiles doesn’t seem to affect the distance the projectiles travel. 1. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. At 10+ projectiles the diminishing return is TERRIBLE without the perpendicular enchant, this because projectile count just increases the length of the line, so at 10+ arrows the line just gets super long and most of it will fall off target, even on big bosses. Server: PC, Xbox, PS. Cost & Reservation Multiplier: 150%. Return has fourth priority for projectile behaviors, preceded by pierce, fork and chain. With sniper's mark splitted projectiles will also return. Tag: Support, Projectile. Edit: my bad, it also shows without pierce later on, but only 2 hits. The explosion of the. Tag: Support, Projectile. A place to talk about POE builds, mechanics and interactions. Changes to aoe also doesn’t seem to affect the distance either but just the radius of the projectile’s explosion. If Point Blank is allocated, it is a roughly 1. Projectiles from Supported Skills deal (70-61)%. . If you asking whether each of returned Frostbolts will hit the target, no (this is what shotgunning usaully is reffered to). Requires Level 38. We've had "attack projectiles return" since forsaken masters, and in descent races even before that. These attacks have a small randomised. . Explosive Arrow will only stick to the final target and not all targets, if the projectiles returns to you then it will not explode on any targets. Chain / extra projectiles should be obvious enough. Now all effects that cause projectiles to return do so in any case that they can. now that is a big difference! surely worth considering the swap for single target. With pinpoint and no intensity, you gain 3 projectiles and lose 16% of damage, for a total of roughly 1,697 damage per cast. 1. Basically, when your projectiles hit a wall, they return. Returning Projectiles Support. Most sources of Returning were Final-Target-Returning. The "well, akshually" answer here is that increasing the number of projectiles for LA does increase your single target damage, but only under certain specific conditions. PoE Returning Projectiles Support Returning Projectiles Support is a new Dexterity Support Gem. 2. In the PoB you will find step-by-step levelling trees as well as the gear we suggest the character is played with. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. 5% increased Projectile Speed Projectiles from Supported Skills have 0. So unless you have some information on whether and why Nimis works differently, I'd assume they're the same projectile. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. Shrapnel BallistaAttack, Projectile, Totem, Physical, BowLevel: (1-20)Cost: (5-11) ManaAttack Speed: 50% of baseAttack Damage: (38-44)% of baseEffectiveness of Added Damage: (38-44)%Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. 22In this video I go over a potential use for the new Return Projectile Support that. Anomalous faster projectiles before 3. Jung already confirmed that the projectile return will not work with spark because it has a duration (sorry I do not have a link). 22 that focuses on speed, explosion, and survivability. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Venom Gyre Fires a returning projectile that can be caught. 80 sec Critical Strike Chance: 5. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not. Anomalous Returning Projectiles Support. Level 20Nimis is a Unique Ring designed by Jungroan, and drops from the Uber Eater of Worlds. 22 nerf was 60% chance to return with no damage penalty, which is similar to the new gem which is 100% return but with damage penalty. Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight PoE Projectiles 3. Additional Effects From Quality: Supported Skills have (0–10) % increased Projectile Speed. "Projectile skills deal less damage" Sounds global. It creates a geysir that lasts 8 seconds and fires 32 projectiles baseline over its 8 second lifespan. Projectiles from Supported Skills Return to you. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Currently Nimis does something no return projectile effect does: it allows ball lightings to bounce back. With this guide, you should have a higher level. POB: build concept is not originally from me (Please see AZsrr Youtube channel). Chaos Orbs. 00 sec Can Store 1 Use(s) Cast Time: 1. 98 seconds, 40. When Kinetic Blast projectiles return to you they trigger their. 00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22 Requires Level 28 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted. Far Shot could start at -50%, -30%, or it could be 0. 18. Projectiles have 54% chance to Return to you from final Target Supported Skills have 51% increased Projectile Speed Supported Skills deal 20% increased Projectile Damage Not happening. At first I thought RPS would be disproportionately better for skills that could shotgun, but then those would already shotgun and RPS would just add 30% on the return. Projectiles from Supported Skills deal 61% less Damage while Returning. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. 00%. This means it fires 4 Projectiles per second. While GMP's projectiles fan out from the main projectile, Greater Volley's projectiles shoot out parallel to the main projectile, and originate from points on either. 70 sec. Caught projectiles spiral. 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. + (20–30) % to Lightning Resistance. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. 3. Attack Damage: 125–165% of base. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. That's what I get for thinking about this at 4am. But basically, projectiles use ALL their Pierces first, then Fork, then Split (only possible. 50 sec Can Store 1 Use(s) Cast Time: 0. Adjustments made for more self-comfy. Spell Echo Support Supports spell skills, making them repeat when. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. 2. 6. Basically, when your projectiles hit a wall, they return. So your projectiles won't return until they're done doing all. Throws a copy of your weapon as a projectile at enemies. Return: Spark can not benefit from return projectile mechanics as the projectiles will just time out before ever attempting to return. It all depends on how Attack Projectiles Return after Hitting Targets interacts with m y dagger of choice: Combined with Powerful Precision, enemies on full life at close range would have a +200% chance to receive a crit from a Deadeye. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. Not worth a gem slot. Had to make a quick video with the new returning projectiles support,The anomalous version provides a 20% chance for an additional return. Anomalous Faster Projectiles Support. Requires a Dagger or. A place to talk about POE builds, mechanics and interactions. It's useless with Explosive Arrow since you want the arrow to stick in a target. Requires a Dagger or Claw. New: Attack, Projectile, Chaos, Duration; Old: Attack, Projectile, Chaos; Show Differences Hide Differences. PoE Nimis: what it is. All projectiles have a speed, which can be altered by Projectile Speed modifiers. 3Gem quality. 22 PoE. Limit it to lvl 2, quality 20. 487=1. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. Last league I really wanted to try out this mechanic but I wasn’t able to afford the nimis ring. So Spark seems. Now all effects that cause projectiles to return do so in any case that they can. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. With Vengeant Cascade, does returning projectile keeps gaining the Far Shot bonus or does the calculations reset when the projectile hits the "return" point? Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comment sorted by Best. 21 Best Maps To Farm - Top 10+ Maps To Favorite in Path of Exile Crucible League. 5% increased Projectile Speed This is a Support Gem. 5% increased Projectile Speed This is a Support Gem. We chose to use Whirling Blades because its super fast and feels amazing! Because you can’t jump ledges with it, you’re using up your last socket on a Leap Slam here. Last bumped on Jun 1, 2022, 10:33:25 AM. 5% increased Projectile Speed This is a Support Gem. Numbers will look weaker than the build realistically performs. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. l don't believe there are arrow skills that explode at the end of travel like. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. Certain skills, like Molten Burst, may exhibit slight visual anomalies, where the projectile animation is fired twice when Vengeant Cascade is allocated. (2-75) to (3-113) Added Cold. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. Corrupted Yes. Mark said "with no AoE increase" because increasing AoE radius allows projectiles to travel further than 20 units. Returning Projectiles Support is not implemented properly in PoB. First impressions: This notable is nothing special. 00% Requires Level 28 A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. Numbers will look weaker than the build realistically performs. You can test this quite easily on an area that has 2 bosses by having lmp. Attack Projectiles Return to you from final Target. Projectiles Return to you at end of flight. . A set of projectiles that are created simultaneously - including ones that were split off or forked - shares a collision list, and a separate collision list for returning. 21Shrapnel Ballista. That basically means a LA char with VC deals twice as much dmg as one with RP support. 217, almost 22% more damage. New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". Only one return projectile from Lightning Trap can hit. Tag:. 46 so about 5. Projectiles from Supported Skills Return to you. so I am really pumped about the new supporter gem. Shrapnel Ballista Attack, Projectile, Totem, Physical, Bow Level: (1-20) Cost: (5-11) Mana Attack Speed: 50% of base Attack Damage: (38-44)% of base Effectiveness of Added Damage: (38-44)% Requires Level 4 Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. 48x projectile speed with tree and slower proj, and it already takes close to a second between bounces. So if you have % increase AoE, Point Blank becomes less effective. Returning Projectiles Support Supports projectile skills. Projectiles from Supported Skills have (1-18)% chance to Return to you an additional Time. 21. Will Nimis projectiles return even if they hit nothing? In most cases, yes. Requires Level 4. Supports projectile skills. 00 seconds 60% of Physical Damage Converted to Chaos Damage Projectiles Return to. Hey guys, returning projectiles cast on crit ice spear occultist build is here. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. Projectiles are fired in random directions. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles. You're probably better off with a 30-40% direct damage gem - it's more reliable, and has less delay. That’s the order. Returning proj makes the difference even more clear. 75 sec Critical Strike Chance: 5. Wiki wiki. The only thing that could justify nimis in this particular case is the mark so amount of returning projectiles will be bigger than initial shot was, so might be not that stupid. 00% Requires Level 8 Launches a fiery projectile high into the air, to drop on a target and deal area damage. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. Chain + 2 projectiles + Focal point + Gathering winds. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. 5m dps. Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. Cast Time: 1. Perhaps even more exciting than this new mode is the news that The Forbidden Sanctum is returning in PoE 3. 22) Deadeye Guide Manni's Tornado Shot Deadeye Build Guide (PoE Trial. PoE Projectiles 3. It is unlocked by anointing an Amulet or a Blight. l don't believe there are arrow skills that explode at the end of travel like fireball, so snipers mark will only be doubling your damage, not multiplying it by the. There is a separate list for entities hit by returning projectiles, which means once an enemy is hit by any of the returning projectiles from that projectile-creation then any other returning projectiles from it will likewise ignore it. 'Return' is a projectile mod that comes after all the other ones - split, pierce, fork and chain. nerdler33 • 11 days ago. • 2 yr. Flame Wall adds fire damage to projectiles that pass through it. After a second or two of machinegun ice projectiles everywhere, we loot and resume running around with ice projectiles flying. Visualize this though, you need 1 pierce to go through your main target, then it’s another target. This is a Support Gem. Caught projectiles spiral outwards when you use Whirling Blades and do not return. After the nerf to Vengeant Cascade, Return Projectiles Support was born. 7. But ever since they changed the Inevitability jewel, Rolling Magma (Magma Orb) has lost its 4 additional projectiles and it now feels sooo bad (you used to run 2 jewels). telehax • 9 yr. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. It gives - 15% increased Projectile Speed. Divergent Lightning Trap. For chain I figured it's kinda useless because a single chain won't help clearing, and investing in more chain means projectile will take longer to return which is kinda bad, and using pierce will worsen this situation as well. +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile DamageIn some cases, projectiles may return to their point of origin, such as volcanic fissures or summoned entities, rather than directly back to the player. 3/8. This means that if you had pierce, fork, and chain supporting the. Historic Quant/rarity WILL be reverted. Will projectile become damage instance instead of trap for splitted projectiles and will those returned splitted projectiles inflict damage (at least once per initial projectile)?A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. It does not grant a bonus to your. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. ; Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support. The projectile pierces enemies and returns back to the player, potentially hitting an enemy a second time. Frost Blades. Effectiveness of Added Damage: (125-165)% Requires Level 12 Creates already-caught projectiles without firing them first, both immediately and over a secondary duration. 19 Raider POE Currency One of the best Trap builds in Path of Exile 3. also there is some threshhold (between 90% to 160%. Anomalous Returning Projectiles Support. Not a sufficient sample size when there’s only 50% chance to return. 153K subscribers in the PathOfExileBuilds community. . 00% Effectiveness of Added Damage: 350% Projectile Speed: 375 Fires a slow-moving projectile that pierces through enemies, dealing cold damage. Vaal Venom Gyre is a Vaal skill gem. 5% chance to Return to you Supported Skills deal 0. Using Nimis free up. Any damage modifiers that effect "melee damage" only apply to the initial hit and any that effect "projectile damage" only apply to the projectiles. 1. Safe and Instant Delivery. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. With a single word, a. These projectiles return to you when caught and can be launched with Whirling Blades. Projectiles from Supported Skills deal (61-70)% less Damage while Returning. It does not grant a bonus to your. Returning Projectiles Support Support, Projectile. 46/4. Supports projectile skills. Normally projectiles are able to hit monsters once outgoing and once returning. Because the projectiles are spawned by the fissure, but the fissure despawns itself after creating the projectiles, they do not have a source to return to and default. Caught projectiles spiral outwards when you use Whirling Blades and do not return. 5m dps. If it is ranged you might have a problem because of the triangular shape since the projectiles returns from the split position to the. Hey guys, cast on crit ice spear occultist build is here. That being said projectiles returning is always the last step so chain would not work again after a. 0. The wiki even states "Exact damage scaling yet. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 50 % of physical converts to lightning damage, so your lightning dmg is 500. A place to talk about POE builds, mechanics and interactions. This is the base variant of Awakened Vicious Projectiles Support Awakened Vicious Projectiles Support Projectile, Attack, Physical, Chaos,. Cobra Lash has been added to the game. It does not grant a bonus to your character, but to skills in sockets. 5% increased Physical Damage Supported Attacks have 0. 22 and is sold at the act 4 vendor after doing the quest line that unlocks gems in Act 4. Will the change of its wording also change the effect to stop working with ball lighting? Other return effects do not work with ball lightning. Jul 27, 2011 - Sept 30, 2018. Gerblat • 2 yr. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive SkillAssuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. Effectiveness of Added Damage: 240%. Only one projectile behaviour can be applied each time a projectile hits a target. . Stay sane, Exile! Path of Exile 3. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). 'Return' is a projectile mod that comes after all the other ones - split, pierce, fork and chain. Acquisition. It causes projectiles to return and pierce all targets while returning. Shattering especially, since all the projectiles AOE can shotgun so with good. Return Projectile Support Creates A New Potential League Starter | PoE 3. - Divergent Inspiration, Anomalous Greater Multiple Projectiles - Mana leech from Essence Sap (Amulet annoint) - #% increased Mana Cost of Skills per 10 Devotion mod on Militant Faith Critical Strike Chance: Aim for %100 crit chance. Nimis is a unique Topaz Ring. 00 sec. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. Now add in a 21 snipers mark and the. Hello everyone, been away for a while now, and I read about this returning projectile mechanic, and I thought that It could be good with wild strike and the frost projectiles, but my question is this: Do the returning projectiles damage the enemy I am facing? I mean if I'm fighting a boss, and I cast wild strike on him, it's going to do frost. 0. This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. ↖ Implications for Projectile Builds1. 2. Only one projectile behavior can be applied each time a projectile hits a target. A place to talk about POE builds, mechanics and interactions. PoEDB provides things come out each league, as well as items, uniques, skills and passives. Level: (1-20) Cost: (8-20) Mana. The TS enchant is for +1 secondary projectile, NOT a free GMP/LMP and those 3 proj will NOT shot gun per gem instance. ) (Returning Projectiles is a new support gem in 3.